![]() X Tells the compiler to output some executable info (for Win32 platform only). b Tells the compiler to show all procedure declarations if an overloaded function error occurs. This is useful when you want to override the default setting in the configuration file. Tells the compiler to write no messages. ![]() (this is the same as specifying all options) M Tells the compiler to write which macros are defined.ĭ Tells the compiler to write other debugging info.Ī Tells the compiler to write all possible info. P Tells the compiler to print the names of procedures and functions as it is processing them.Ĭ Tells the compiler to warn you when it processes a conditional. T Tells the compiler to print the names of the files it tries to open. U Tells the compiler to print the names of the files it opens. L Tells the compiler to show the line numbers as it processes a file. I Tells the compiler to show some general information. "xxx" is a combination of the following:Į Tells the compiler to show only errors. n Tells the compiler not to read the configuration file fpc.cfg(5) It also gives you the FPC version number. l This option tells the compiler to print the FPC logo on standard output. You can give it an option, as -ixxx where "xxx" can be one of the following: i This option tells the compiler to print the copyright information. ? idem as -h, but waiting after every screenfull for the enter key. h if you specify this option, the compiler outputs a list of all options, and exits after that. See the separate manpage of fpc.cfg(5) for more information. (FCL, FreeVision), and optionally default values for some switches. Processing of the source file, fpc.cfg(5) the configuration file of the compiler is read which contains the location of the RTL, other packages The compilation proces is started by typing fpc followed by a sourcefile name (normally with. It was made before the even/odd version naming system was introduced. Version 0.99.5 however is a stable release. Odd it is a daily changing development version.(1.0.5, 1.1) just like the linux kernel. If the last number is even (1.0, 1.0.2), it is stable, and if the last number is Starting with release 1.0, a new versioning system has been implemented. FPC comes with a great (2000+ pages) manual, which is updated constantly, while this man page can be out of This manpage is meant for quick-reference only. The other targets (M68K compilers for Atari and Amiga) are either based on older versions of the compiler or are still in The current main targets are Go32V2 (Dos DJGPP extender), Freebsd, Linux, MacOS, MacOSX, MorphOS, Netware, ![]() The compiler uses ld(1) and can use as(1) (see parameter -Aas), but also has its own binary object writer. Pascal and Delphi (7.0) compatible standalone (non GCC frontend) multitarget Pascal compiler. The "backing" field of a property is almost always private, since the idea of a property is to encapsulate all outside access to it.This binary is the main binary of the Free Pascal Compiler (FPC) which is a Turbo Make it a function, not a property, if using it has a side effect or returns something random. The value of the property should not change unexpectedly. ![]() Again, the good convention is to make it behave like a constant, at least constant for this object instance with this state. The read-only properties are often used to make some field read-only from the outside. ![]() The idea is that after M圜lass.MyProperty := 123 the programmer can expect that M圜lass.MyProperty = 123. Do not convert or scale the requested value. Do not reject invalid values silently in the "setter" (raise an exception if you must). The setter function should always set the requested value, such that calling the getter yields it back. This is in fact one of the cool possibilities of a "getter" function. Note that it’s OK for getter to have some invisible side-effect, for example to cache a value of some calculation (known to produce the same results for given instance), to return it faster next time. Using COM interfaces with reference-counting disabled More stuff inside classes and nested classes Callbacks (aka events, aka pointers to functions, aka procedural variables) Containers (lists, dictionaries) using generics How the exceptions are displayed by various libraries Finally (doing things regardless if an exception occurred) Free notification observer (Castle Game Engine) Virtual methods, override and reintroduce Exposing one unit identifiers from another Enumerated and ordinal types and sets and constant-length arrays Testing single expression for multiple values (case) Logical, relational and bit-wise operators ![]()
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